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Full edit and changes for next rounds

Profession Update
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Gangster:

Limit of max hookers earnings 1.75kk charisma
Limit of max builds 1.75kk tolerance

Bonuses at start:
Bank interest rate: 1%
Chance to find free hookers: 15%
2% more cash from robbries

Max bonuses by level:
10% extra assault power (Edited)
10% more money from robberies (Edited)
8% extra drug production (Edited)
8% extra earnings from hookers (Edited)

As Gang leader: (NEW)
If he opened GA on someone all gang will gain 2% more stats if they win
and if they lose its 1%.
any gang robbery started by him would gain 10% more cash

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Businessman

Limit of max hookers earnings 2.5kk charisma
Limit of max builds 1kk tolerance

Bonuses at start:
Discount on purchases, except drugs and hookers: 25%
Bank interest rate: 5%
Factory maintenance cost: -25%

Max bonuses by level:
25% extra drug production
25% less money from gang robberies started by this user (EDITED)
40% less money from robberies

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Hitman

Limit of max hookers earnings 3kk charisma
Limit of max builds 3kk tolerance

Bonuses at start:
Higher prices on purchases, except drugs and hookers: 10%
Factory maintenance cost: 20%
Prison risk when assaulting: -55%
Respect bonus for unique kills: 1000 That respect should be hidden uncounted and its auto add
at end of round
Respect penalty when killed: 1000
Stats gains from gang assault have been lowered to 4-7%.(Edited)
Stats gains from single assault have been lowered to 5-9% and 2-4% if you kill the victim.(Edited)

Max bonuses by level:
25% extra assault power
25% less money from robberies

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Pimp

Limit of max hookers earnings 1kk charisma
Limit of max builds 2.5kk tolerance

Bonuses at start:
Risk of hookers dying: -50%
Chance to find free hookers: 70% of best 15 hookers (Edited)
Hookers you can own before you need a whorehouse: 10
10% more cash earning from hookers (NEW)

Max bonuses by level:
Gang robbery planning skill: -10%
25% extra earnings from hookers
10% less cash from robbries (NEW)

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Robber

Limit of max hookers earnings 2.5kk charisma
Limit of max builds 2.5kk tolerance

Bonuses at start:
Higher prices on purchases, except drugs and hookers: 10%
Factory maintenance cost: 20%
Prison time: -25%
2% more cash from single robbries (NEW)
10% more stats from robbries (NEW)

Max bonuses by level:
25% extra robbery power
25% more money from robberies
Gang robbery planning skill: 25%
20% more money from gang robberies started by this user (Edited)

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Levels

Its too easy to reach it all before day 70 even should increase the requirements by 50%
for all levels

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Profession
Your not allowed to change your profession since you already choice one,
you can play as new profession since next rounds.

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Hunt and Raves

To protect newbas and noobs limit should increase by time to time every ... days limit
increase depends on your average of stats or a better ways limit work as
your strength + tolerance / 2 = ... for all profession so they would have chance VS each
other in raves.
for example after day 5 limit shall be 5k after day 20 limit shall be 20k stats
after day 30 limit shall be 40k stats after day 50 limit shall be 80k stats
after day 100 limit shall be 120k stats and no more increase that would protect
them with their motor stats.

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New system of hunt Chances to find red / player

it would work like about chances to meet a player from active hunters or ppl who using raves
already for example i meet memox once already if i smacked him my chance to meet him again
will descrease and if i didnt hit him i still can meet with him normally like rest of players
that would need some source of raves which would make low chance to player (A) raves would be
same as player (B) raves thats how would be the chances of meeting same player and it would
abuse stats transfer.

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Abuse gang milks for offline people and noobs

can be some solve for it as auto kick offline players by game from gangs
which stays more than 10 ~ 15 min offline in the gang even if they got GA
it will be max 1~2 hit if the milkers are lucky.

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Stats transfer by GA

another problem is the same with online members which they are team mates theres only 1 solve
and its not good enough its work like if you opened GA on a player and he joined a gang after
you opened GA on him the gang wont be effected only that player would be, and GA on gangs
would work only with opening GA on a member in the gang already,its some way to abuse stats
transfer for sure it can be bad a bit and good in other case like make people not allowed
to transfer stats by GA.

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Fight Club

it would work normally with putting real rules you can fight a player once per day,
and if it happened repeatedly that will be suspected and be not allowed to fight chat for 2 days,
and put real rules if someone used it to move stats and been showen as sharing stats by making
a fight daily with same player and that player lose it would get them abused by game.

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Weapons and Armors


First thing is to remove possibility to buy mean machine for credit its not fair so for all game.
Bring back old armors style with ..% bonuses with low down it.

New idea:
Here we are we can implent new bonuses on guns and create new thing which is
one more slots for guns it will be unlocked by reaching level 10 and you will need
100kk$ to purchase it, you can choice weapon of the next ones as you main weapon
but you cant put same weapon in the new slot and you cant change the weapon
which you already choice for your slot.

Raygun 1% $16,532,452 New bonus (10% more stats from all robbries)

Machine Gun 2% $112,999,484 New bonus (1% more stats from single assaults)

Bazooka 3% $401,789,209 New bonus (7% more money from robbries)

Galil 4% $557,621,826 New bonus (2% more robbery power 2% more money from robbries)

BFG 9000 5% $665,629,452 New bonus (5% more assault power and -2% stats gain from assault)

Mean Machine 7% $1,008,020,703 Keep bonus like its for MM
Cool, i like this